
(Example: in Sequence U+1f3c4 U+200d U+2640 U+fe0f we will generate entry for all chars util the end because we need O(1) access while trying to find if a char is mapped as a sequence (or if i can give up and just leave this char in final text)įastPath Entries for U+1f3c4 U+200d U+2640 U+fe0f The second Dictionary will map all paths until the end.(example: sequence U+1f3c4 U+200d U+2640 U+fe0f will be mapped to ) The first table will Map the CharSequence to SpriteIndex.Search engine will try cache all Emoji Sequences of a SpriteAsset in two lookup tables.PS2: The CharSequence will be ignored if UnicodeHex = Name.ToHex() or if the Name is not in correct pattern. PS1: The pattern is the default names in emoji-date JSONs and in EmojiOne JSONs So this will be ignored by the searchengine (default TMP_Text can handle this case without extra overheads because the sequence = unicode representation)
Ios emoji 1.0 how to#
So this a valid CharSequence and must be included in SearchEngine because TMP_Text dont know how to handle with it

Access in Unity the tool 'Sprite Emoji Importer'.Download a JSON and a Spritetexture from.USING CONVERSION TOOL TO GENERATE SPRITEASSETS (NEW GUIDE): This SpriteAsset contains all emojis from Android 9.0 in 32x32 per emoji format. PS: Already added the EmojiData_google in this project so you can use it.

Add in TMP SETTINGS (or in your TMP_EmojiTextUGUI) the spriteasset in correct format
